01 THESIS:ANTITHESIS
Thesis:Antithesis (2021)
Audiovisual Installation
Audiovisual Installation
'This is a visualization of an ongoing online conversation, one which is usually too non-linear to be perceived as a whole.'
Thesis:Antithesis is an audiovisual installation that aims to challenge the normative ways in of sharing, reproducing and consuming narratives on psychedelic microdosing and the implications of the so-called 'cozy web'. By offering an intervention by way of reconstructing and putting in perspective the reasoning users apply to microdosing, the installation highlights how mainstream research can benefit from the potential of online narratives and vice versa.
By exhibiting the three most recognizable pillars and goals for exploring microdosing (spirituality, creativity and productivity) Thesis:Antithesis aims to uncover an interzone. The installation's main purpose is to show how people’s expectations within these cozy web spaces are influenced by experiences and reports that are shared within. These can cause a (placebo) feeling of self-satisfaction and happinness, but can also promote irresponsible use. The effects of our cozy online palaces are thereby not necessarily a binary opposition of bad and good, but rather a fruitful source for discussion and growth.
Thesis:Antithesis is an audiovisual installation that aims to challenge the normative ways in of sharing, reproducing and consuming narratives on psychedelic microdosing and the implications of the so-called 'cozy web'. By offering an intervention by way of reconstructing and putting in perspective the reasoning users apply to microdosing, the installation highlights how mainstream research can benefit from the potential of online narratives and vice versa.
By exhibiting the three most recognizable pillars and goals for exploring microdosing (spirituality, creativity and productivity) Thesis:Antithesis aims to uncover an interzone. The installation's main purpose is to show how people’s expectations within these cozy web spaces are influenced by experiences and reports that are shared within. These can cause a (placebo) feeling of self-satisfaction and happinness, but can also promote irresponsible use. The effects of our cozy online palaces are thereby not necessarily a binary opposition of bad and good, but rather a fruitful source for discussion and growth.